The professionalization of electronic games (e-Sports) is today a global phenomenon, although it is still not officially recognized and generally without adequate legislation, which can protect professionals in this activity.
Most professionals are minors, and therefore with some immaturity at various levels. The psychosocial risks inherent to this demanding profession (still unknown) may therefore constitute added difficulties. For example, the various expanded social networks of adolescence that contribute to healthy development can be abruptly altered with the phenomena of expatriation or housing in gaming houses.
The search for high levels of performance is typical of this activity. The state of flow, consisting of a complete adequacy of the skills from the person to the task, resulting in a high state of fun, can contribute to a better performance in a healthy way. Also, supportive relationships between colleagues can lead to work flow, and in this way increase the performance of both the individual and the team. Thus, the general objective of the project is to systematize knowledge about the area of activity of e-Sports and contribute to its healthy and sustainable professionalization.