The professionalization of electronic games (e-Sports) is today a global phenomenon, although still little recognized officially and generally without adequate legislation, which can protect professionals in this activity.
Most professionals are minors, and therefore with some immaturity at various levels. The psychosocial risks inherent in this demanding profession (still unknown) may therefore constitute additional difficulties. For example, the various expanded social networks of adolescence and which contribute to healthy development, can be abruptly altered with the phenomena of expatriation or housing in gaming houses.
The search for high levels of performance is typical of this activity. The flow state, consisting of a complete adaptation of the skills from the person to the task, resulting in a high state of fun, can contribute to a better performance in a healthy way. Supportive relationships between colleagues can also lead to work flow, and thus increase the performance of both the individual and the team. Thus, the general objective of the project is to systematize knowledge about the area of activity of e-Sports and contribute to its healthy and sustainable professionalization.